Can anybody recommend several books on graphics to an beginner? Any and

all replies welcome.

Thanks,

Aaron

"Life Kills" -A Split Second

Can anybody recommend several books on graphics to an beginner? Any and

all replies welcome.

Thanks,

Aaron

"Life Kills" -A Split Second

I've found the following to be a pretty good introduction:Quote:> Can anybody recommend several books on graphics to an beginner? Any and

> all replies welcome.

"Fundamentals of Three-Dimensional Computer Graphics"

by Alan Watt

Copyright 1989 by Addison-Wesley

~430 pages, ISBN 0-201-15442-0

The chapters are:

1 - Basic three-dimensional theory

2 - A basic reflection model

3 - A more advanced reflection model

4 - Incremental shading techniques

5 - The rendering process

6 - Parametric representation of three-dimensional objects

7 - Ray tracing

8 - Advanced ray tracing

9 - Diffuse illumination and the development of the radiosity method

10 - Further realism: shadows, texture and environment mapping

11 - Functionally based modelling

12 - Anti-aliasing techniques

13 - Three-dimensional animation

14 - Colour science and computer graphics

Appendix A - Viewing transformation for a simple four-parameter

viewing system

Appendix B - A wireframe system

Appendix C - An implementation of a renderer

Appendix D - The Utah teapot [gives the data]

Appendix E - Some theoretical concepts

Appendix F - Highlight detection - the H test

This concentrates mainly on rendering and the like (as opposed to

constructing curves and surfaces, etc.).

If you're interested in curves and surfaces, the following book is

devoted to two and three-dimensional transformations, plane and space

curves and "surface description and generation":

"Mathematical Elements for Computer Graphics", 2nd edition

by David F. Rogers and J. Alan Adams

Copyright 1990, 1976 by McGraw-Hill

~600 pages, ISBN 0-07-053529-9

(apparently also available in soft-cover)

If the subject matter is what you're interested in, and you like examples

this book may be for you. It contains many numerical examples -- more

than I've seen in most texts.

Have fun!

- Bill

At the risk of tooting my own horn, I can recommend "Computer Graphics:Quote:>Can anybody recommend several books on graphics to an beginner? Any and

>all replies welcome.

>Thanks,

>Aaron

>"Life Kills" -A Split Second

Principles and Practice," by Foley, van Dam, Feiner, and Hughes. The fourth

author has a particularly fine name, as you will notice :-).

I also recommend heartily the book Graphics Gems, recently much discussed

in this group. I am told that Hill's book on graphics (which is less

encyclopedic than ours) is a very nice introduction, particularly if you want

to be led by the hand through some things. You should also look at the

Frequently Asked Questions posting that appears monthly on this newsgroup

for other sources.

-John Hughes

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2. zaproszenie

3. Instruction books on graphics?

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