I nead an easy to understand book about writing a flight simulator.
If I am correct I think there is one about Microsoft Flight Simulator.
US Naval Postgraduate School
I am working on a 3D Space Flight Simulator Game eh, and I am curious as
to the best way to correctly render the ships. I was planning on using a
ZBuffer for the whole thing, but I am not sure if that is the best way to
do things, and I was wondering what y'all thought that I might do
Also, I have no idea how to make the space ships move around in space. I
was just planning on rotating around Y to turn, Rotate around Z to roll,
and X to change the up/down angle. and then just increasing the Z
Posision to move the ship forward.
The problem is.. if I turn the spaceship (rotate around Y) and then want
to do a barrel-roll, the ship doesn't do a roll, it does like a flip,
around the Worlds Z Axis right.
I was wondering if any of y'all had any ideas/tricks on how to move ships
around in 3D Space. Also, I havn't been able to find a copy of Flights
of Fantasy ANYWHERE, if any of you has a clue to its location, please let
Thanking you in advance.