Graphics Gems 1-4

Graphics Gems 1-4

Post by Doug Obrec » Mon, 01 Aug 1994 00:09:46



Who is the editor/author(s) and publisher for the books:
  Graphic Gems
  Graphic Gems II
  Graphic Gems III
  Graphic Gems IV

 
 
 

Graphics Gems 1-4

Post by rmro.. » Thu, 04 Aug 1994 22:22:17



> Who is the editor/author(s) and publisher for the books:
>   Graphic Gems
>   Graphic Gems II
>   Graphic Gems III
>   Graphic Gems IV

From the FAQ:

    Graphics Gems, Andrew Glassner (ed.), Academic Press 1990, ISBN
        0-12-286165-5
    Graphics Gems II, James Arvo (ed.), Academic Press 1991, ISBN
        0-12-064480-0
    Graphics Gems III, David Kirk (ed.), Academic Press 1992, ISBN
        0-12-409670-0 (with IBM disk) or 0-12-409671-9 (with Mac disk)
    Graphics Gems IV, Paul Heckbert (ed.), Acedemic Press 1994, ISBN
        0-12-336156-7 with MAC floppy, ISBN 0-12-336155-9 with PC floppy

--
Randy Rohrer                 &&   The George Washington University



 
 
 

1. books: Graphic Gems, Game programming Gems

Greetings,

I'm looking for books on the subject of game development, especially of
graphics and 3D algorithms, and what I've read so far about the "Graphic
Gems" series and the "Game Programming Gems" series looks promising. Only
problem is the pricetags, so I'd like to ask around before buying..

My questions to all who know the books:

Currently there seem to be 3 parts of the "Game Programming Gems". Which
part would be the best to buy? Are they complementary or do the get
repetitive?

Same question about the Graphic Gems... which one would be the best to get?
Is the original "Graphic Gems" still up to date? How outdated are the
algorithms described there? Are these books bound to any special APIs or are
the topics more generic?

Thanks for helping!

bye, thomas stuefe

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