Who is the editor/author(s) and publisher for the books:
Graphic Gems II
Graphic Gems III
Graphic Gems IV
> Who is the editor/author(s) and publisher for the books:
> Graphic Gems
> Graphic Gems II
> Graphic Gems III
> Graphic Gems IV
Graphics Gems, Andrew Glassner (ed.), Academic Press 1990, ISBN
Graphics Gems II, James Arvo (ed.), Academic Press 1991, ISBN
Graphics Gems III, David Kirk (ed.), Academic Press 1992, ISBN
0-12-409670-0 (with IBM disk) or 0-12-409671-9 (with Mac disk)
Graphics Gems IV, Paul Heckbert (ed.), Acedemic Press 1994, ISBN
0-12-336156-7 with MAC floppy, ISBN 0-12-336155-9 with PC floppy
Randy Rohrer && The George Washington University
I'm looking for books on the subject of game development, especially of
graphics and 3D algorithms, and what I've read so far about the "Graphic
Gems" series and the "Game Programming Gems" series looks promising. Only
problem is the pricetags, so I'd like to ask around before buying..
My questions to all who know the books:
Currently there seem to be 3 parts of the "Game Programming Gems". Which
part would be the best to buy? Are they complementary or do the get
Same question about the Graphic Gems... which one would be the best to get?
Is the original "Graphic Gems" still up to date? How outdated are the
algorithms described there? Are these books bound to any special APIs or are
the topics more generic?
Thanks for helping!
bye, thomas stuefe
10. Graphics Gems IV
12. Graphics gems
13. Graphic Gems