i've made a point displacement on

a spherical nurb object - based

on a fractal noise function

the problem i'm having is that around the sides

-where we see the surfaces side on - the indentations of

the displacement pop on as the object rotates -

the inner displacement is ok .

i've put the shading rate down

and the grid size up ,etc but cannot

get rid of this temp*artefact.

I don't know how you setup your displacement shader, but have you triedQuote:>i've made a point displacement on

>a spherical nurb object - based

>on a fractal noise function

>the problem i'm having is that around the sides

>-where we see the surfaces side on - the indentations of

>the displacement pop on as the object rotates -

>the inner displacement is ok .

> i've put the shading rate down

>and the grid size up ,etc but cannot

>get rid of this temp*artefact.

setting the dice attribute:

Attribute "dice" "binary" [1]

1. Rounding edges with Poly Edge Shaper plug in

I've tried using it with various settings, but the results are always odd.

I've included an attachment showing the result of the plugin applied to a

box.

Do I have to use the plugin on each ploy separately or something?

Thanks for any help.

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