I don't know how you setup your displacement shader, but have you triedQuote:>i've made a point displacement on
>a spherical nurb object - based
>on a fractal noise function
>the problem i'm having is that around the sides
>-where we see the surfaces side on - the indentations of
>the displacement pop on as the object rotates -
>the inner displacement is ok .
> i've put the shading rate down
>and the grid size up ,etc but cannot
>get rid of this temp*artefact.
I've tried using it with various settings, but the results are always odd.
I've included an attachment showing the result of the plugin applied to a
Do I have to use the plugin on each ploy separately or something?
Thanks for any help.