Hi. I'm currently reading J.D. Foley and A. Van Dam's
_Fundamentals of Interactive Computer Graphics_. It's a great book,
with some timeless information. However, much of the content
reflects the state of affairs when it was written back in 1981.
A significant portion of the book is geared towards vector displays
with DPUs that read segmented display programs. There's a brief mention
of "newer" systems like Xerox PARC's Alto, and a new type of input
device called the "mouse", but much more attention is given to
light pens and programmable function keyboards.
My question: Is there a modern equivalent of this text?
The book touches on a number of areas, from hardware to 3D coordinate
transformations to photo-realistic scene composition. However, I'm more
interested in interactive 2D applications, for example manipulating
structured technical diagrams. I'd really enjoy a modern version
of Chapter 9, "Modeling and Object Hierarchy". It's great reading,
but it seems a little dated, especially the lack of any mention
of object oriented approaches.
Any thoughts?
Thanks.
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