:> How come BMRT is so slow compared to PRMan?
:> Things that take 2 minutes in PRman takes 15 min on BMRT. And I'm not
:> using reflections, transparancy etc. Just normal metal-shaded objects
:> with antialiasing.
:> To speed up renderings, is it possible to use shadowmaps in BMRT?
:> Besides of the speed, I like BMRT very much. Thanks Larry for a great
think about these facts: the prman only has knowlege about the lights &
shadows in his
own world - but the Blue Moon REnderer is really an raytracer, or even more an
These Facts result in an much bigger Time to check all reflections and colour
changes on just
every pixel, so imho. i am really impressed about the speed larrys app comes
back with an
superb approximation in this kind of realistic picturing.
you can`t take an so called "realtime renderer" in any hardware card with the
results of prman
or the more math intensive bmrt - all these algorithms do only cheap
approximated stuff, but
they do try to do this in really fast time - this will hopefully result in
time, an i will like to be one of the first people if i will get an
accellerator card with support
of motion blur to get really perfect results to be able to sell to the
keep on rendering - Holger