> > > Anyway, I've now had a quick look at 3Delight's motion blur and I came
> > > away a little disappointed. Maybe there's something I'm missing, but it
> > > seems that both the Shutter (open & close), and the time interval over
> > > which the Motion block is evaluated, are ignored. So motion blur occurs
> > > over the whole frame interval (is that realistic?). The time sampling is
> > Yes, sorry about this problem in the current implementaion. It will be
> > fixed shortly.
> Excellent.
> Out of interest, what is the correct way to specify motion blur, keeping
> in mind the operation of a real motion picture camera? Assuming a camera
> running at 24 fps, then I would guess that each frame is exposed for a
> period less than 1/24 seconds, depending on the aperature and the scene
> being recorded, but never longer than this (though I don't know how that
> could be physically done!). Is that right?
From my ancient copy of the American Cinematographer Manual (1973
edition). it seems that a typical motion picture camera is limited to
about 50% open time. This is specified in degrees (out of the full
circle of shutter rotation): 180 seems to be a practical limit. I
suspect that cameras have been built to exceed this, but aren't in
common use. Some cameras are adjustable shutters; a 35mm VistaVision
camera (much beloved of the ILM folks) can be set from 0 to 195
degrees. A standard Mitchell is listed as 0-170. Some are fixed at
180.
So for starters, having the shutter open for half the frame time ought
to be about right.
I heard a story that "Tron" was shot with a shutter angle of 5
degrees, as the CGI elements couldn't be motion-blurred. This required
extremely high light levels; supposedly one night they left the stage
doors open and were visible from the Space Shuttle. I haven't been
able to confirm or disprove this, however.
<snip>
--
-Stephen H. Westin
Any information or opinions in this message are mine: they do not
represent the position of Cornell University or any of its sponsors.