> Does anyone have code for vtransform()?
Rworld = transform("world", R + point "world" (0,0,0));
I copied the metallic shader out of "Texturing and Modeling: A Procedural
Approach" (page 33) and NEXTSTEP's renderman shader compiler chokes on it.
It seems vtransform() isn't built into NEXTSTEP's implementation. I'm
running NEXTSTEP 3.3 User and 3.2 Developer. I also have BMRT2.3.0c
and slc has no problem with it. But I need .slo format for
solidThinking 2.3. Anyone know when the newer solidThinking comes out and
if it does support BMRT?
Does anyone have code for vtransform()?
Thanks in advance for any pointers.
Jon (renderman neophyte)