> I am starting to work on 3d graphics on a Indigo.
> Here's my problem.
> I am going to purchase LCD shutter glasses and
> have started to work on my code. What I am doing at the moment is
> rendering the image for one eye in the background buffer and when it is
> ready switching buffers, then I render the image for the other eye and when
> this is ready switching buffers again. The problem is that since my
> images are complicated it takes a long time to generate each frame, and
> since the indigo only has two buffers (this is what the guides tell me)
> the frame rate is reduced to about 10Hz. This is kind of bad for LCD shutter
> glasses use. What I was hoping to be able to do was to use three buffers,
> two of them switching between each other at 30Hz, while the 3rd one is
> used to draw the images for each eye, poping the images to the respective
> eye buffer. Is there any way I can add a third buffer to my program?
I don't know much about the indigo, but I do see a problem with this
It is important that the images seen by each eye at the same (read rapidly
alternating) time relate to the same object position. I imagine you will
need to use four image buffers, and substitute pairs of images.
Quote:> -Martin Paredes
|Andrew McNaughton | - An answer went out in search of a question.
|P.N. NewZealand | - You can hold back from the suffering of the
|----------------------| is in accordance with your nature, but perhaps
| _Eternal_ flames | this very holding back is the one suffering you
| will be ignored. | could have avoided. - Franz Kafka.