>I have been attempting to run a large (21 megs w/ 96,540 objects) Pov
>file through Pov ray 3.0 beta 6 for MS-DOS on a 486dx2/66 w/ a 128 meg
>povray causeway swap file, and it seems to die when ever I try to parse it.
>I can seem to get it to run through just about every step of the parsing stage
>in about a day, but it just CHOKES big time when it comes to the light
>buffer. I left my machine on for THREE days and it was still creating the
I think you'll find that the rendering won't complete in your lifetime. The
problem is in the swapping to disk. Considering that you already have a
large file that would take many hours (days?) to render, even if it all fit
in memory, then add the fact that hard-drive swapping is many thousands of
times slower than RAM, you have a rendering that will take many thousands of
days to complete. You didn't mention how much real memory memory you have.
I had a similar situation using Gforge a week or so ago, where I tried to make
a 1000 x 1000 heightfield (needs over 8MB of RAM - I only have 8MB), and it
ran for a whole day and hadn't shown any sign of finishing. I reduced the size
to 600 x 600, (needs about 3MB), and it completed in about 15 mins.
Quote:>Is there some way I can turn these buffers off, or will I save
>time in the long run by letting it sit in the coner chuging away?
You can turn the light and vista buffers off by using -UL -UV (read the docs),
but I'm not sure it will help in the long run or not. I would suggest making
the scene less complex, or getting a lot more memory (pretty cheap these days).
Andreas Dilger University of Calgary \"If a man ate a pound of pasta and
(403) 220-8792 Micronet Research Group \ a pound of antipasto, would they
Dept of Electrical & Computer Engineering \ cancel out, leaving him still
http://www-mddsp.enel.ucalgary.ca/People/adilger/ hungry?" -- Dogbert