I'm looking for books on the subject of game development, especially of
graphics and 3D algorithms, and what I've read so far about the "Graphic
Gems" series and the "Game Programming Gems" series looks promising. Only
problem is the pricetags, so I'd like to ask around before buying..
My questions to all who know the books:
Currently there seem to be 3 parts of the "Game Programming Gems". Which
part would be the best to buy? Are they complementary or do the get
Same question about the Graphic Gems... which one would be the best to get?
Is the original "Graphic Gems" still up to date? How outdated are the
algorithms described there? Are these books bound to any special APIs or are
the topics more generic?
Thanks for helping!
bye, thomas stuefe
4. MS RDC
12. Graphics Gems IV