DirectX8 & GF2
Since Direct3D doesn't allow direct access to the register combiners, I'm
to use DX8's texture stages instead. And I'm not very willing to settle with
2 lousy texture stages.
I've read Doug Roger's "TNT 8 Stage Setup in Direct3D", which explains how
the nVidia Riva TNT & TNT2 texture combiners are mapped to the 8 texture
stages in Direct3D.
I've also tried to get nVidia's BlendView to generate code for me, and it's
generate correct DX7-code.
BUT! This is for DX7 in combination with TNT/TNT2 . I'm coding for
GeForce 2 and in DX8 and it seems I just cannot get it right. I've searched
through all nVidia's papers, but there is nothing on the mapping in DX8.
OpenGL is well-supported and exposes full access to the register combiners,
but there is one single reason why I've switched to DX8 for this
and that is the render-to-texture-function, which is NOT supported by OpenGL
I hope someone out there has the key....
Thank you for your time!