I have a program which produces a nice picture on a Reality engine, a VGX or
an Indigo (entry graphics). However the same piece of code run on a 240GTX
or a PI I find that my lighting is really wonky, that is no shading on the
"front" of the object is boring while the back is lit correctly, this looks
like the normals are opposite on the object ??? And I get lmbind BADINDEX
errors ??? Wierd huh ?!
Anyway the code runs without errors on the other machines.
Can anyone tell me if there is a diff. between these graphics pipelines and if
so what the h.ll it is !! It is really annoying.
Dean McRobie | "She took her umbrella and a biscuit tin,
Advanced Computer Graphics Centre | For a slurpee and a tofu dog ..."
RMIT, Melbourne, Australia | Thomas Dolby