Any genious, 'lay-man' speaking programmers out there that can help me???
My problem is that I want 16m colour backgrounds and 256 colour sprites on
I normally use SYS "OS_SpriteOp" which is fine for 256 colour backgrounds
BUT, I can't even work out how to display a bgd using this command, and
even if I Screenload
the bgd in, my 256 colour sprites are still *ed up!
Please let it be possible as I'm a top artist who likes lots of colours!!!
Thanks for any help, ta!