COMMERCIAL: Press Release--Critical Mass CM3, cross-platform compiler and run-time library

COMMERCIAL: Press Release--Critical Mass CM3, cross-platform compiler and run-time library

Post by Critical Ma » Sat, 26 Apr 1997 04:00:00


CAMBRIDGE, Mass. (April 15, 1997) -- Critical Mass, Inc., the maker of
Reactor distributed application development system, today released
CM3, its cross-platform compiler and run-time library as a standalone
product. CM3 compiles programs directly into native object format
on Unix and Microsoft Windows platforms without the need of
pre-processor-based #ifdefs, or bytecode interpretation.

Using a familiar, Pascal-like syntax, programs can take advantage of
platform-independent, built-in support for threading, high-performance
memory management, and portable exception handling facilities to
eliminate major causes of problems in software development. CM3 also
eliminates the need for elaborate and system-dependent makefiles.
Finally, CM3 also allows tight binding with legacy C code. All these
features make CM3 an ideal tool for serious systems programming tasks.

CM3 version 4.1.1 is now available for Unix and Windows platforms:
SunOS, Solaris, Windows NT/Intel, Windows 95, HP/UX, SGI IRIX,
Linux/ELF on Intel, and Digital Unix on Alpha/AXP. For additional
information, or to download an evaluation copy, contact Critical Mass,

Critical Mass, Inc.

Critical Mass, Inc. is a privately held corporation with headquarters
in Cambridge, Massachusetts, USA.  Building on more than ten years of
world-class research and development in the area of distributed
systems, Critical Mass aims to provide the most reliable, usable
distributed application tools in the industry.

Farshad Nayeri
Critical Mass, Inc.
+1 617 354 6277

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1. Help bring Uber (cross-platform game networking API) to the masses!

//Shameless plug

        Apple has finally released the long awaited Uber cross platform
networking API under its public source license. It is now known as
OpenPlay. This is the same crossplatform networking API used by Bungie in
Myth: the Fallen Lords.

        Currently supported are TCP/IP for Windows and MacOS, and
Appletalk for MacOS. We would like to bring support to a series of other
platforms including Linux, BeOS and various un*x, but we need your help!
We could use a few good programmers help us make sure this is done right
and to help break down the barriers between platforms. Individuals with
strong networking backgrounds in Linux, un*x, Windows*, BeOS, MacOS,
(insert your favorite OS here), and fluency in C and C++ are especially

Get in on the ground floor of an open source project.

See for a description of OpenPlay.

Interested parties should join the OpenPlay mailing list

I hope to see you soon.

                        Ian Ollmann

//end Shameless plug

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