Hi!
If I want to build graphics via a 3D-Engine, what would you suggest??
What software kit should I use (best would be a free one..)?
Thanks,
basti
> Hi!
> If I want to build graphics via a 3D-Engine, what would you suggest??
> What software kit should I use (best would be a free one..)?
> Thanks,
> basti
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| Joseph J. Strout Biocomputing -- The Salk Institute |
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: I wouldn't go that far, Direct3D is still very much around...
: I wouldn't go that far, Direct3D is still very much around...
OpenGL is good for higher quality 3D, Direct3D is better for fast 3D because
it skimps on things OpenGL doesn't. Read the OpenGL FAQs for an explaination
of where each package is better.
--
=> Matt Sottile
=> http://www.cs.uoregon.edu/~matt/
Hi!
I'd like to get more familiar with programing 3D-games under Linux.
Though, I have already created may own 3D-Engine, looking at
http://cg.cs.tu-berlin.de/~ki/engines.html
i am sure, there are far better Engines avialable for linux, yet.
(534 3D-Engines World wide).
As OpenGL is IMHO to low level but fast (especialy when running
on accelerated hardware), i'd like to have a free 3D-Engine base
on OpenGL. The following may be suitable:
o Crystal Space
o Panard Vision (not GPLed, but free for non-commercial use)
o Golgatha
Which one is the best for programming 3D-Games?
(it should be posible to bind cameras to objects ,
and a collision detection is also necessary, of course.
importing objects from files would be nice, too)
Which on would you recomend?
Bernhard
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| Bernhard Kuhn (kuhn[at]lpr.ei.tum.de) O|||OO||OO| |
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