TRON

TRON

Post by Shad » Mon, 13 Feb 1995 12:08:23



sorry to post this here but does anyone know the nickname of the computer
the guy got sucked into in the movie TRON... I'm choosing a hostname for
my machine
                                -Shade
 
 
 

TRON

Post by Carl S. Shapi » Tue, 14 Feb 1995 12:39:31


: sorry to post this here but does anyone know the nickname of the computer
: the guy got sucked into in the movie TRON... I'm choosing a hostname for
: my machine
:                               -Shade

        I do not remember what the name of the computer was... but TRON is
a command in PDP/10 (decsystem 20) assembler.

--
Carl S. Shapiro

"The number one enemy of progress is questions."

 
 
 

TRON

Post by Dan Newcom » Tue, 14 Feb 1995 22:38:23



Quote:>sorry to post this here but does anyone know the nickname of the computer
>the guy got sucked into in the movie TRON... I'm choosing a hostname for
>my machine

It's a command in BASIC :)  

I didn't know it had a nickname other than Master Control Program (MCP).

--

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
"And the man in the mirror has sad eyes."       -Marillion

 
 
 

1. Heroes 0.18 - a game similar to "Tron" or "Nibbles"

I am pleased to announce the release of Heroes 0.18

Heroes is similar to the "Tron" and "Nibbles" games of yore, but
includes many graphical improvements and new game features.
In it, you must maneuver a small vehicle around a world and collect
powerups while avoiding obstacles, your opponents' trails, and even
your own trail.

There are five game modes available.  Quest is the classical
Nibbles, in Death Match you start with very long tails a must kill your
opponents, in Kill'em All you must run over lemmings moving on the
ground, in Time Cash or Color modes you must collect money or pyramids
of color.  Heroes features 12 original sound tracks, 94 levels (in 10
different tile sets) plus a level editor.

You are invited to visit the following links:
  home page:    http://heroes.sourceforge.net/
  screenshots:  http://heroes.sourceforge.net/screenshots.html
  download:     http://heroes.sourceforge.net/download.html

This version adds Allegro (a game programming library) to the set of
supported libraries, meaning it's now possible to configure Heroes for
three different engines: GGI, SDL, or Allegro.

This version requires at least Heroes-data-1.4 (released a few days
ago) because two languages (German and French) have been updated to
use Latin-1 characters (new in Heroes-data-1.4).  Note you will have
to upgrade to Heroes-data-1.4 even if you don't use these locales.

HELP!  Heroes development is open to anyone and we welcome any
contribution.  In the hypothetical case you would like to spend some
time on the source code and don't know what to do, please, ask the
mailing list: there is presently some (non-boring) tasks that needs to
be done and for which understanding the full source tree is not a
prerequisite.
--
Alexandre Duret-Lutz

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