I am implementing a set of C++ methods to allow playing of audio files
and recording audio input to a disk file from a GUI on SGI workstations.
The Media Library Programming Guide suggests as way to implement these
actions the use of semaphores, arenas, etc, to control how full are the
input/output queues and request, if necessary, more data from the
Now my question is: is there some other way, though not as much
sophisticated as this, to accomplish this same behaviour?
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