Programmer job announcement

Programmer job announcement

Post by ne.. » Sun, 25 Sep 1994 15:58:00

The Programmer Analyst will work on a software development project that will
design and implement a graphical interface for the mathematical modeling
package known as Mx.  The interface will be centered on the display and
comprehension of path diagrams and matrix algebra.  The new product will be
made available to scientists from many disciplines, such as  genetics,
psychology, and medicine.  The duties will include the following:  implementing
the Mx graphical interface on Microsoft Windows 4.0 from a working prototype
running on Nextstep, light system administration work, and work in porting
FORTRAN code to a variety of Unix workstations.

The candidate will have a strong working knowledge of the C programming
language, experience programming in the Microsoft Windows environment, and
experience with FORTRAN and Unix is preferred.  A Bachelor's degree in Computer
Science and or equivalent work experience is required.  A Master's degree in
Computer Science with relevant work experience is preferred. At least three
years of experience working with the C programming language and experience
programming in the Microsoft Windows environment is desirable.

If you have been looking for an opportunity to work with a small group of
experienced people on a leading-edge software project that will be put under
GNU copyleft, here's your chance.

MCV/VCU is an equal opportunity employer.


1. JOB EMPLOYMENT for Game Programmer, Utility Programmer for Nintendo 64 and Sony Playstation

Looking for employment in the video-game industry? If so, and would like to
join a team of individuals creating the coolest games, drop me some e-mail.
If it doesn't interest you, though know of someone who is talented and
wants to get in this industry, were offering a $500 finders fee for people
we bring on board! The positions we have open are listed below.

Pixelplay Interactive Inc. develops video-games for the next generation
game consoles (Nintendo 64,Sony Playstation, etc.)

Game Programmer:
C, C++, Open GL, Assembly an asset. Will be responsible for programming on
next generation game console hardware (Nintendo 64, Sony PSX, etc.). An
Ability to learn new hardware extremely quick. A good understanding of the
latest 3-D geometry techniques (Z-Buffering, Clipping, UV's texture
mapping, etc.) Experience with game programming techniques, Audio,
Artificial Intelligence, etc. with the ability to combine these routines
together to form a game. Will be working on Silicon Graphics platforms.

Utility Programmer:
C, C++, Open GL and Motif a must. Will be working on API's for the latest
high end graphic software (Alias/Wavefront, Softimage, etc.). Will need a
strong understanding of 3-D geometry. Will program 3-D and Motion
translators and in-house development programs. Will be working on Silicon
Graphics and Alpha NT platforms.

The final requirement is, not only do you like to play games but you love
to make them! I would like to know which games you like to play.

All the best,

Stephen Shatford
Pixelplay Interactive Inc.

2. Important Comments re: Intrusion Detection

3. Jobs, Jobs, Jobs And More Jobs!!!

4. Help on installing Linux (It's my first time)

5. Detecting new files in a filesystem?

6. XFree86-3.3.6 on OpenLinux2.2 or 2.3