Here is what happened.
I use tcp for both server and client connection.
If I close server socker first before all clients close their socket, I will
"error in bind 98" tcp socket when I connect with same tcp port again.
Is there any way that I avoid this problem?
I am working on peer to peer network game. One of the player machine is set
I hope I can close server socket first. And all other clients just get tcp
connection close then close their own socket.
Otherwise, the server has to wait all clients to close. I don't want that
server player machine waits for others.