I have OpenGL with X4.0.1(just got it working yesterday, see other post) and
the ATI Mach64
driver installed, and,
although I don't have Quake or SOF, I have run all the demos, like the
superquadrics
screensaver(which is GL and processor intensive), and they are at least twice
as fast as before. How did you compile X?
I used options that I saw on Linux.com. If you want true hardware
acceleration, X4.0.3
claims to have that, but I haven't even been able to get X4.0.2 working
without trashing
my system!! Needless to say, I am not about to upgrade to X4.0.3 yet.
Justin Hibbits
>Hi all,
>The Quake3 and SOF demos run ridiculously slow on my box. I've got
>XF4.0.1 which I thought had "built in" OpenGL acceleration? This is an
>upgraded Slackware 7.0 box. I have an ATI Rage Mobility M1. Demos
>(eg., Mindrover) work great under Win95.
>Regardless, I can barely move the mouse in a manner to simply exit the
>game. IE., move mouse ... wait 2 seconds ... move again ... wait to see
>if it's where I want it ... move again ...
>If anyone has some tips, I'd love to hear about them.
>Thanks,
>DT
>--
>Technical Director - *ia Center for Computer Music
>http://www.*ia.edu/music/vccm.html
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