GL and XF4.0.1 very slow

GL and XF4.0.1 very slow

Post by David J. Toppe » Fri, 27 Apr 2001 07:49:37



Hi all,

The Quake3 and SOF demos run ridiculously slow on my box.  I've got
XF4.0.1 which I thought had "built in" OpenGL acceleration?  This is an
upgraded Slackware 7.0 box.  I have an ATI Rage Mobility M1.  Demos
(eg., Mindrover) work great under Win95.

Regardless, I can barely move the mouse in a manner to simply exit the
game.  IE., move mouse ... wait 2 seconds ... move again ... wait to see
if it's where I want it ... move again ...

If anyone has some tips, I'd love to hear about them.

Thanks,

DT
--
Technical Director - *ia Center for Computer Music
http://www.*ia.edu/music/vccm.html

 
 
 

GL and XF4.0.1 very slow

Post by Harri Haata » Fri, 27 Apr 2001 17:05:31



>The Quake3 and SOF demos run ridiculously slow on my box.  I've got

...

You're doind software rendering.
Check guides on dri.sourceforge.net.
I think there's been talk about the mobility chipset, so you might want
to dig out mailinglist archives if they have them.

--
md5 sum:        07394dd242eb331be403826f2df92bbf

 
 
 

GL and XF4.0.1 very slow

Post by jhibb.. » Sat, 28 Apr 2001 02:07:33


I have OpenGL with X4.0.1(just got it working yesterday, see other post) and
the ATI Mach64
driver installed, and,
although I don't have Quake or SOF, I have run all the demos, like the
superquadrics
screensaver(which is GL and processor intensive), and they are at least twice
as fast as before.  How did you compile X?
I used options that I saw on Linux.com.  If you want true hardware
acceleration, X4.0.3
claims to have that, but I haven't even been able to get X4.0.2 working
without trashing
my system!! Needless to say, I am not about to upgrade to X4.0.3 yet.

Justin Hibbits



>Hi all,

>The Quake3 and SOF demos run ridiculously slow on my box.  I've got
>XF4.0.1 which I thought had "built in" OpenGL acceleration?  This is an
>upgraded Slackware 7.0 box.  I have an ATI Rage Mobility M1.  Demos
>(eg., Mindrover) work great under Win95.

>Regardless, I can barely move the mouse in a manner to simply exit the
>game.  IE., move mouse ... wait 2 seconds ... move again ... wait to see
>if it's where I want it ... move again ...

>If anyone has some tips, I'd love to hear about them.

>Thanks,

>DT
>--
>Technical Director - *ia Center for Computer Music
>http://www.*ia.edu/music/vccm.html

 -----  Posted via NewsOne.Net: Free (anonymous) Usenet News via the Web  -----
  http://www.veryComputer.com/,000+ groups
   NewsOne.Net prohibits users from posting spam.  If this or other posts

 
 
 

GL and XF4.0.1 very slow

Post by Harri Haata » Sat, 28 Apr 2001 22:54:40



Quote:>I have OpenGL with X4.0.1(just got it working yesterday, see other post) and
>the ATI Mach64
>driver installed, and,
>although I don't have Quake or SOF, I have run all the demos, like the
>superquadrics
>screensaver(which is GL and processor intensive), and they are at least twice
>as fast as before.  How did you compile X?

You just made your software faster. On light apps this is ok. Mach64 has
no GL capabilities.

You won't probably find a machine able to run a textured game like that
with software rendering and do more than maybe 0.1 fps =)



>>The Quake3 and SOF demos run ridiculously slow on my box.  I've got
>>XF4.0.1 which I thought had "built in" OpenGL acceleration?  This is an
>>upgraded Slackware 7.0 box.  I have an ATI Rage Mobility M1.  Demos
>>(eg., Mindrover) work great under Win95.

>>Regardless, I can barely move the mouse in a manner to simply exit the
>>game.  IE., move mouse ... wait 2 seconds ... move again ... wait to see
>>if it's where I want it ... move again ...

>>If anyone has some tips, I'd love to hear about them.

--
md5 sum:        07394dd242eb331be403826f2df92bbf
 
 
 

GL and XF4.0.1 very slow

Post by ad.. » Sat, 28 Apr 2001 23:01:08




>>I have OpenGL with X4.0.1(just got it working yesterday, see other post) and
>>the ATI Mach64
>>driver installed, and,
>>although I don't have Quake or SOF, I have run all the demos, like the
>>superquadrics
>>screensaver(which is GL and processor intensive), and they are at least twice
>>as fast as before.  How did you compile X?
> You just made your software faster. On light apps this is ok. Mach64 has
> no GL capabilities.

Yes it does.  Through the utah-glx project for XFree86 3.3.6.  There is
also a CVS branch of the DRI tree with some support for Mach64
cards.  However, it isn't being worked on at the moment.

Adam

 
 
 

GL and XF4.0.1 very slow

Post by The.Central.Scrutinizer.wakaw.. » Sat, 28 Apr 2001 23:10:20





>>>I have OpenGL with X4.0.1(just got it working yesterday, see other post) and
>>>the ATI Mach64
>>>driver installed, and,
>>>although I don't have Quake or SOF, I have run all the demos, like the
>>>superquadrics
>>>screensaver(which is GL and processor intensive), and they are at least twice
>>>as fast as before.  How did you compile X?

>> You just made your software faster. On light apps this is ok. Mach64 has
>> no GL capabilities.

>Yes it does.  Through the utah-glx project for XFree86 3.3.6.  There is
>also a CVS branch of the DRI tree with some support for Mach64
>cards.  However, it isn't being worked on at the moment.

I've yet to get it to run w/ XF 4.x and ended up reverting to 3.3.6.
 
 
 

GL and XF4.0.1 very slow

Post by Harri Haata » Tue, 01 May 2001 17:48:42





>>>I have OpenGL with X4.0.1(just got it working yesterday, see other post) and
>>>the ATI Mach64
>>>driver installed, and,
>>>although I don't have Quake or SOF, I have run all the demos, like the
>>>superquadrics
>>>screensaver(which is GL and processor intensive), and they are at least twice
>>>as fast as before.  How did you compile X?

>> You just made your software faster. On light apps this is ok. Mach64 has
>> no GL capabilities.

>Yes it does.  Through the utah-glx project for XFree86 3.3.6.  There is

Oh? Well, my memory deserves that refresh cycle.
Come to think of it, that's true.
Then again, I thought it had the older MGA chips but bow they don't say
anything about sub-G200 ones.

Quote:>also a CVS branch of the DRI tree with some support for Mach64
>cards.  However, it isn't being worked on at the moment.

That I haven't heard of. Guess they are driving the pci GART forward.
That's great.

Apologies for the misinformation.

--
"Dump was a stupid program in the first place. Leave it Behind"
        -- Linus Torvalds

 
 
 

1. Anyone able to install xf4.0.1 on lombard?

Hello.  I'm trying to install xfree86 4.0.1 on my g3 333 powerbook
(lombard).  I've managed destroying my root filesystem three times.
Right now I have a fresh install of linuxppc2000, and I use BootX as my
boot manager.  I've partition a 50 meg apple HFS partition for yaboot in
the future.  Does anyone here have a simple step-by-step how-to on
installing xfree 4.0.1 on the lombards?  

I'm hoping on getting some accelerated x on my laptop, right now x isn't
very responsive and its a bit annoying.  If I can get x accelerated with
the present xfree86 3.3.x server I have installed I'll settle with
that.  Thanks in advanced.

-john

2. sshd is dead-> need cheap terminal server

3. XF4.0.1/NV-0.9-5 & damn resolutions

4. Strangest Ftp Problem...

5. more XF4.0.1 Geforce2MX Madness .....

6. Shared calendar solution for Linux?

7. startx permissions XF4.0.1

8. IPX over pppd extrem slow ?

9. XF4.0.1 on Debian and PPC problem...

10. XF4.0.1 support for digital video cards?

11. X4.0.1 ATI Rage Fury(r128) and GL

12. GL extension and X4.0.1?

13. :Porting from SC3.0.1 to SC4.0.1