DRI problems

DRI problems

Post by baskew9 » Tue, 09 Jul 2002 07:39:17



after installing DRI, i cannot load it.  if i do, x will not starts.  i get
the following error:

         (WW) warning, (EE) error, (NI) not implemented, (??) unknown.                              
(==) Log file: "/var/log/XFree86.1.0.log", Time: Sun Jul  7 17:40:05 2002                          
(++) Using config file: "/var/opt/sax/files/XF86Config"                                            
(EE) R128(0): No DFP detected                                                                      

Fatal server error:                                                                                
Caught signal 11.  Server aborting

dont have a clue what is causing that, if anyone has some help ive been
stuck for weeks now....:-0

thanks
brad

 
 
 

DRI problems

Post by Arnt Karlse » Fri, 12 Jul 2002 05:32:49




Quote:> after installing DRI, i cannot load it.  if i do, x will not starts.  i
> get the following error:

>          (WW) warning, (EE) error, (NI) not implemented, (??) unknown.
> (==) Log file: "/var/log/XFree86.1.0.log", Time: Sun Jul  7 17:40:05
> 2002 (++) Using config file: "/var/opt/sax/files/XF86Config" (EE)
> R128(0): No DFP detected

> Fatal server error:
> Caught signal 11.  Server aborting

> dont have a clue what is causing that, if anyone has some help ive been
> stuck for weeks now....:-0

..on the above, pass.  Post the last ten lines or of the log, and tell
us what distro(Suse-8.0?)/ram/video card (some ATI Mach128?)/etc you use.

--
..med vennlig hilsen = with Kind Regards from Arnt... ;-)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three:
  best case, worst case, and just in case.

 
 
 

DRI problems

Post by baskew9 » Sat, 13 Jul 2002 08:11:10





>> after installing DRI, i cannot load it.  if i do, x will not starts.  i
>> get the following error:

>>          (WW) warning, (EE) error, (NI) not implemented, (??) unknown.
>> (==) Log file: "/var/log/XFree86.1.0.log", Time: Sun Jul  7 17:40:05
>> 2002 (++) Using config file: "/var/opt/sax/files/XF86Config" (EE)
>> R128(0): No DFP detected

>> Fatal server error:
>> Caught signal 11.  Server aborting

>> dont have a clue what is causing that, if anyone has some help ive been
>> stuck for weeks now....:-0

> ..on the above, pass.  Post the last ten lines or of the log, and tell
> us what distro(Suse-8.0?)/ram/video card (some ATI Mach128?)/etc you use.

actually now i changed cards to a geforce 4 and now my problems have
changed.  now after starting x(with DRI & GLX modules loaded yipee!!) my
screen resolution is too big to fit on the screen, so im only seeing a
fraction of the screen, and my mouse will make the screen move around so i
can see the whole desktop.  UNLESS i use 800x600(which i never use) then i
can see the entire desktop...weird problem.  i try running sax2, and most
of the time the computer will completely stop responding after it shows an
"nvidia" splash screen,  so i manually have to configure XF86Config to use
only 800x600 anything bigger wont fit on the desktop.  my computer hardware
is Geforce4 Ti 4200, intel CPU, 512MB SDRAM, running SuSE 8.0 with XFree86
4.2.0
anybody know what this is about?!?! its driving me "gnuts" :)

thanks
brad

 
 
 

1. DRI Problems MGA 400 (16MB) / XFree 4.1.0.1

Hello.

First time in life I got DRI right to work (actually Debian was very
help full!)
and so shapy objects fly from one corner of the screen
to the other in almost tenth of the time it had been doing without hardware
accelerated
DRI.

But then I figured out bad side effects. Textures are displayed in a
corrupted way I don't understand. To probe right, I installed quake3
demo, which I thought would give me a good feedback about 3D-Performance,
but that failed...

All I get is a screen more or less distorted and scrambled, and instead of
flicky textures surrounding bad guys there're now more than hundreds little
wired colored shapes, which give it a look very unhealthily. But underneath
I still could recognize remaining ruins of quake menu and game screens,,,

Suddenly I noticed, that also at running the mesa demos things aren't at
the state I was suggesting them. The code using tricky features, such as
texturing and sophisticated lighting effects results all in the same
display misbehavior and looks more or less scrambled, as I described before.

What is wrong ? Has anyone else experienced in this yet ?

The necessary modules are loaded successfully. But which gave me to
speculate was the fact that a few times the "sophisticated demos"  got
crashed and hang my computer. Is it due to a hardware conflict ?

--

        Alexander Fitterling

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