1. Compiling Arena under Linux
I wasn't able to get the latest Arena binary from w3c to work on my Linux
system (probably a problem with ELF libs). Seeing that they now offer
source code, I downloaded that and tried to compile it. Now I realize
why they were so reluctant to release the source - compiling it is quite
a chore.
For everyone else who is having difficulty compiling the latest arena
(beta-2) under Linux, here is how to do it:
Get the source code from www.w3.org and unpack it. It will put everything
into a directory called WWW. cd into this directory. The README file
explains in vague terms how to compile it, but here is more explicitly
what you need to do...
cd to Library/linux
Edit the Makefile and add -DCALL_CLIENT_BUG to CFLAGS
Type make
cd to Image/jpeg/Implementation
type ./configure
Edit the Makefile and remove the -fPIC compiler option. This crashes the
assembler on my system. Type make. You will get a lot of errors; most of
the stuff will not build without further modifications to the makefile, but
don't worry about it; all you need is libjpeg.a, which should compile ok.
Once you have libjpeg.a built, copy it to the ../linux/ directory.
cd to Image/libpng/Implementation/ and type make. This built without
problems on my system. Copy libpng.a to ../linux/ directory
cd to Image/zlib/Implementation/ and type make. This should also build
without difficulties. When it's done, copy libz.a to ../linux/
Finally, cd to Arena/linux and type make, and it will build the executable.
The binary comes out to about 3.7 megabytes, so you might want to strip it.
The program will segfault if it can't allocate colors, so you may need to
close some applications before you go web-browsing. Also don't be suprised
if it crashes occasionally, there are a few bugs. (But if you've used
Netscape, you're probably accustomed to that. ;-)
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