> Do you know if there are any projects underway to support the K6-2
> 3D instruction set?
Check out <URL:http://www.slashdot.org>. A few days ago, there was
mention of some optimizations to Mesa, and a request for people
wanting to help with K6-2 optimizations.
Quote:> Is AMD going to work with Linux developers to ensure that we can
> support their chip with open-source kernel support?
Their web site has a bunch of technical documents which anybody can
download. In PDF, true, but gv and gs can grok that. We're not
talking about NDAs or anything.
Quote:> I am going to be uprading from a Pentium 100MHz this week and want
> to know whether I should bother paying the extra for the K6-2 over
> the standard K6.
I'm in a similar situation: I've got a P120 and a motherboard which
can't take dual-voltage chips. I think even the potential of being
able to use 3DNow is worth the relatively small extra. Tie that with
the 100MHz FSB, and it looks definitely worth the extra cost.
(Doubtless you can run a K6 at 100MHz, too, but the K6-2 is supported
at that.)
Quote:> True, the game-specific support sounds like it could be nice but I'd
> really like to see it supported in the kernel or at least through
> XFree86.
3DNow is about single-precision floating point, as far as I can see.
It's an application thing, not something that the kernel or XFree86
could provide. It's something that would be an obvious fit in Mesa.
(I'm less sure about one instruction: one of the AMD docs mentions
some kind of fast way of saving/restoring the floating point state.
Assuming I'm not completely misreading it, that would fit nicely into
the kernel's context-switching code, when a process has used the
floating-point unit. I suspect I've misread it, though---surely
they'd speed up the existing instruction rather than provide a special
new fast one.)