ANNOUNCING....
Simple DirectMedia Layer
Version 0.8
"Simple, efficient, and portable"
This library is designed to make it easy to write games that run
on Linux, Win32 and BeOS using the various native high-performance media
interfaces, (for video, audio, etc) and presenting a single source-code
level API to your application. This is a fairly low level API, but using
this, completely portable applications can be written with a great deal of
flexibility.
SDL has been split into a stable release, 0.8.x, and a development release,
0.9.x. The stable version is very robust, having been extensively tested over
the past 3 months. The development version has some exciting features in
progress, such as automatically adjusting to display changes, CD-ROM support,
and more.
Get it now from:
http://www.devolution.com/~slouken/SDL/
GIMP lovers, grab your brushes!
The "Official SDL Logo Contest" is now in session.
Send your entries, or instructions on downloading your entries, via e-mail
web site, and will get their names in the CREDITS list for the next version
of SDL! :)
You can view the contest entries at:
http://www.devolution.com/~slouken/SDL/contest/
And if you're wondering.. "what can I really do with SDL?", be sure
and download the examples archive, which contains demontrations of:
Simple sprite animation
Flame effects
Organic firework animation
Playing .FLC and .FLI animations
Playing WAV and Macintosh sound resources
Playing .MOD, .S3M, and .XI modules
Plasma effects and palette animation
Cut and paste of text and images
Starfield rotation
Truetype font rendering with FreeType 1.1
Dynamic image warping
Emulating the Prometheus TrueColor API
If you are interested, join the development mailing list by sending e-mail
to:
Enjoy,