I finally got it working with sound. I had to get the latest Linux
kernel (1.3.68) and enable support for my soundblaster16 and add the
extra driver (the tasd one they mentioned in the documentation). The
sound is very LOUD though. In windows95 there is a control to adjust my
volume, but I suppose that's too much to ask for linux. I have no idea
how to turn the sound down in Linux, even by commandline. The speaker's
amplifier is OFF. It's all power coming from the SB16 itself.
It appears to be 320x200 and you can't change that. It looks good though.
Real sharp. Maybe because I have x in 640x480 mode and the xquake window
is small enough that it looks sharp. It's different than playing it in
DOS 320x200 and just shrinking the screen to that size. It just looks
different and sharper in Linux. I like it.
It seems quicker than DOS, although I don't know if that's all in my
head becuase of a bias towards Linux. Even when the turtle comes on the
screen (I have a Cyrix 5x86, which is like topoftheline486/Pentium75
performance in real world game playing), it still "feels" faster in
Linux, like he isn't running as slowly as he does in dos. Don't know
why.
I can't strafe. When I press <alt>-<arrow> xquake crashes. This seems
to be a conflict with FVWM and FVWM wins. Resizing, or even moving,
the window can cause xquake to crash and burn.
PGUP works, but DEL doesn't (so I can't look down).
I tried loading one instance of xquake with "-listen 2" and the other
with "+connect" but the latter could not find a server. I have both
tcp/ip and ipx built into my linux kernel. I was hoping I could *ahem*
play with myself and see what a deathmatch looks like. It's not clear
how to get a network game going on Linux successfully, either two
instances on the same machine, or via the ppp/internet with another
player (anyone want to try this if they know how?)
It's got potential. Like most other Linux apps when they first come
out, it seems to be riddled with incompatibilities, requirements to
diddle with new kernels and third party kernel patches, key mapping
problems and other fatal bugs that give it that special taste of a "fly
by night" genre that we Linux users are so accustomed to. Gotta love
it.
--
http://www.best.com/~tdgilman