??: "xpm: Not enough colors." In "xpat2" Card Game???

??: "xpm: Not enough colors." In "xpat2" Card Game???

Post by Douglas E. Mitt » Mon, 19 May 1997 04:00:00



I recently installed a solitaire game that was on my SlackWare 3.1
Linux distribution ... my first "extra" game!  When I try to run it I
get the "xpm: Not enough colors" error message.  Does anyone have any
ideas to "simplify" the game to not require this.

I'm running Linux V2.0.30, and fvwm95 in 800x600 bpp8 mode.  I don't
have enough RAM to run bpp16 or whatever.  I also updated the
"/usr/i486/linuxaout/lib/libxpm.so.4.?" from 3 to 5 as was required.

Any insight would be appreciated! Thanks in advance for any help.

   --------------------------------------
     Doug Mitton
      * In Brockville, Ontario, Canada
        (City of the Thousand Islands!)

      http://mulberry.com/~dmitton
   --------------------------------------

 
 
 

??: "xpm: Not enough colors." In "xpat2" Card Game???

Post by Douglas E. Mitt » Mon, 19 May 1997 04:00:00


I recently installed a solitaire game that was on my SlackWare 3.1
Linux distribution ... my first "extra" game!  When I try to run it I
get the "xpm: Not enough colors" error message.  Does anyone have any
ideas to "simplify" the game to not require this.

I'm running Linux V2.0.30, and fvwm95 in 800x600 bpp8 mode.  I don't
have enough RAM to run bpp16 or whatever.  I also updated the
"/usr/i486/linuxaout/lib/libxpm.so.4.?" from 3 to 5 as was required.

Any insight would be appreciated! Thanks in advance for any help.

   --------------------------------------
     Doug Mitton
      * In Brockville, Ontario, Canada
        (City of the Thousand Islands!)

      http://mulberry.com/~dmitton
   --------------------------------------

 
 
 

??: "xpm: Not enough colors." In "xpat2" Card Game???

Post by Dave Ulri » Wed, 21 May 1997 04:00:00



Quote:

>I recently installed a solitaire game that was on my SlackWare 3.1
>Linux distribution ... my first "extra" game!  When I try to run it I
>get the "xpm: Not enough colors" error message.  Does anyone have any
>ideas to "simplify" the game to not require this.

>I'm running Linux V2.0.30, and fvwm95 in 800x600 bpp8 mode.  I don't
>have enough RAM to run bpp16 or whatever.  I also updated the
>"/usr/i486/linuxaout/lib/libxpm.so.4.?" from 3 to 5 as was required.

I just found xpat2 a couple of days ago; it's a great game!  It compares
favorably to the OS/2 and Windows card games with which I'm familiar.
If only I could figure out how to make the "draw" move in Midnight Oil,
I'd be ecstatic!  :-)

Anyway, I saw this error message the first time I tried running xpat2.
It turned out that I can't run xpat2 at the same time as any other
X client which requires a large number of colors, such as xfractint
or netscape.  I suspect that a colorful background bitmap could also
cause the same problem.  I've now solved the problem by switching
to 16 bpp mode, but I found that I could circumvent it in 8 bpp mode by
shutting down any other color hogs.

By the way, my problem went both ways:  if I had xpat2 running, and
then started Netscape, the latter would complain about not being
able to allocate enough colors.

Dave
--
======================================================================

Northern Illinois University
DeKalb, IL, USA

 
 
 

1. ??: "xpm: Not enough colors" In "xpat2" Card Game?

I recently installed a solitaire game that was on my SlackWare 3.1 Linux
distribution ... my first "extra" game!  When I try to run it I get the
"xpm: Not enough colors" error message.  Does anyone have any ideas to
"simplify" the game to not require this.

I'm running Linux V2.0.30, and fvwm95 in 800x600 bpp8 mode.  I don't
have enough RAM to run bpp16 or whatever.  I also updated the
"/usr/i486/linuxaout/lib/libxpm.so.4.?" from 3 to 5 as was required.

Any insight would be appreciated! Thanks in advance for any help.

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