Getting Quake2 client running on Solaris/SPARC ...

Getting Quake2 client running on Solaris/SPARC ...

Post by Roland Main » Wed, 27 Mar 2002 11:26:46



Hi !

----

The source for Quake2 has been released a while ago (see
ftp://ftp.idsoftware.com/idstuff/source/quake2.zip) ... did anyone get
the _client_ compile&run either with the builtin software-render and/or
the OpenGL engine on a SPARC machine yet ?

----

Bye,
Roland

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Getting Quake2 client running on Solaris/SPARC ...

Post by Philip Bro » Thu, 28 Mar 2002 19:10:14




Quote:

>Hi !
>----
>The source for Quake2 has been released a while ago (see
>ftp://ftp.idsoftware.com/idstuff/source/quake2.zip) ... did anyone get
>the _client_ compile&run either with the builtin software-render and/or
>the OpenGL engine on a SPARC machine yet ?

You can get my openGL-tweaked sourcecode version from the Utah-GLX
files area, at

https://sourceforge.net/project/showfiles.php?group_id=1098

However, I recently found out that sparc support for texture mapping...
Umm... sucks?
Even with elite or creator cards. Unless you have their new-new 3d cards.
So you may be better off just digging around for the "softx" version
somewheres.

Funnily enough, it works really well with solaris x86, and a
$50 Riva TNT card. Nyah, nyah :-)

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