>The source for Quake2 has been released a while ago (see
>ftp://ftp.idsoftware.com/idstuff/source/quake2.zip) ... did anyone get
>the _client_ compile&run either with the builtin software-render and/or
>the OpenGL engine on a SPARC machine yet ?
You can get my openGL-tweaked sourcecode version from the Utah-GLX
files area, at
However, I recently found out that sparc support for texture mapping...
Even with elite or creator cards. Unless you have their new-new 3d cards.
So you may be better off just digging around for the "softx" version
Funnily enough, it works really well with solaris x86, and a
$50 Riva TNT card. Nyah, nyah :-)
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