IPX routing for multi-user games - IP works, IPX how?

IPX routing for multi-user games - IP works, IPX how?

Post by Eric Harl » Tue, 22 Oct 1996 04:00:00

I have a network here running IP fine and have a Linux server connected to the
internet with some dialup lines.  All that works fine.  What I'd like to do is
get some IPX networking going between machines on the network (not the Linux
server) and some of the dial-up lines, but the documentation isn't very clear -
or at least I don't seem to be able to get it working.

The basic use for this would be for IPX games under Win95 - Warcraft, doom,
Duke3d, etc.

- Has anyone managed to get this setup working?
- Can someone give me some direction on what I need to do?
- Can someone provide an explanation of "network", "router_network", and
"router_node" used by the ipx_route utility?

I have done the following -

Recompiled the kernel and enabled IPX routing.
Recompiled PPP for IPX routing.
Created /etc/ppp/options.tty files for the incoming dial up lines.

When I had a user dial up and bring up duke3d networking, I could see the modem
light flicker intermittently like it was sending packets out over the line
looking for the other players, but the network players (me) could not find

What am I missing?