3dfx voodoo 3000 agp

3dfx voodoo 3000 agp

Post by Daniel Barro » Sun, 31 Dec 1899 09:00:00



Is it possible to get this card to work under linux?  I've been given one
as an xmas prezzy and can only get it to work under windows.

I've got a rh 5.2 and a rh 6.0.  Which will it work with and how?

--
Daniel Barron

 
 
 

3dfx voodoo 3000 agp

Post by j.. » Sun, 31 Dec 1899 09:00:00



>Is it possible to get this card to work under linux?  I've been given one
>as an xmas prezzy and can only get it to work under windows.

>I've got a rh 5.2 and a rh 6.0.  Which will it work with and how?

        Did you try to search for Linux references at 3dfx.com?

--

   The best OS in the world is ultimately useless         |||
   if it is controlled by a Tramiel, Jobs or Gates.      / | \

                Searching for sane PPP docs? Try http://penguin.lvcm.com

 
 
 

3dfx voodoo 3000 agp

Post by Erns » Sun, 31 Dec 1899 09:00:00



> Is it possible to get this card to work under linux?  I've been given one
> as an xmas prezzy and can only get it to work under windows.

> I've got a rh 5.2 and a rh 6.0.  Which will it work with and how?

> --
> Daniel Barron

I've also got the same card and it works. You have to find the correct
x-server for it, I don't know where I found it, I've just seached the
internet, but jou could try www.linuxberg.com

Ernst

 
 
 

3dfx voodoo 3000 agp

Post by rude » Sun, 31 Dec 1899 09:00:00



Quote:>Is it possible to get this card to work under linux?  I've been given one
>as an xmas prezzy and can only get it to work under windows.

>I've got a rh 5.2 and a rh 6.0.  Which will it work with and how?

>--
>Daniel Barron

it does work. i've got the 2000, and hey i even play quake3 and unreal with it.
afaik, you need xfree 3.3.5 (xsvga).
 
 
 

3dfx voodoo 3000 agp

Post by John E. Jone » Sun, 31 Dec 1899 09:00:00


Go to http://www.3dfx.com they have the instructions there on how to do it.

John



> >Is it possible to get this card to work under linux?  I've been given one
> >as an xmas prezzy and can only get it to work under windows.

> >I've got a rh 5.2 and a rh 6.0.  Which will it work with and how?

> >--
> >Daniel Barron

> it does work. i've got the 2000, and hey i even play quake3 and unreal
with it.
> afaik, you need xfree 3.3.5 (xsvga).

 
 
 

1. agp mode 2 and tdfx driver for Voodoo 3 3000 AGP

Just curious what agp mode 2 does and why the tdfx module ignores the
option "AGP Mode 2" when I specify it in the XF86Config:

Section "Device"
     Identifier  "Voodoo3"
     Driver      "tdfx"
     Option     "AGPMode" "2"
     #VideoRam    16384
     # Insert Clocks lines here if appropriate
EndSection

Here is what /var/log/XFree86.0.log says:

(II) TDFX(0): [drm] loaded kernel module for "tdfx" driver
(II) TDFX(0): [drm] created "tdfx" driver at busid "PCI:1:0:0"
(II) TDFX(0): [drm] added 8192 byte SAREA at 0xe09fe000
(II) TDFX(0): [drm] mapped SAREA 0xe09fe000 to 0x40017000
(II) TDFX(0): [drm] framebuffer handle = 0xdc000000
(II) TDFX(0): [drm] added 1 reserved context for kernel
(II) TDFX(0): [drm] Registers = 0xd8000000
(II) TDFX(0): visual configs initialized
(II) TDFX(0): Using XFree86 Acceleration Architecture (XAA)
        Screen to screen bit blits
        Solid filled rectangles
        8x8 mono pattern filled rectangles
        Indirect CPU to Screen color expansion
        Solid Lines
        Dashed Lines
        Offscreen Pixmaps
        Driver provided NonTEGlyphRenderer replacement
        Setting up tile and stipple cache:
                32 128x128 slots
                9 256x256 slots
(==) TDFX(0): Backing store disabled
(==) TDFX(0): Silken mouse enabled
(II) TDFX(0): X context handle = 0x00000001
(II) TDFX(0): [drm] installed DRM signal handler
(II) TDFX(0): [DRI] installation complete
(==) TDFX(0): Direct rendering enabled
(WW) TDFX(0): Option "AGPMode" is not used

I checked google for this newsgroup, but just about every search I have
was posts mentioning to add it in or delete it.

The reason I have been looking at all this is that I recently got DRI
working (after getting glide 3.0 and X recompiled).  However, I was
getting a frame rate of half of what someone else posted (instead of
getting 1400 frames/sec, I was only getting about 700 with DRI enabled.

So I was thinking it was because perhaps I need to specify AGPMode 2.

The bios has it enabled, and agpart was actually compiled into the
kernel (it wasn't compiled as a module).  In fact, here is what dmesg
says about agpart:
Linux agpgart interface v0.99 (c) Jeff Hartmann
agpgart: Maximum main memory to use for agp memory: 439M
agpgart: Detected Via Apollo Pro chipset

so the question is, does the tdfx use the agp mode option at all, or am
I missing something else that needs to be enabled or compiled in?

Tom Mukunnemkeril

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