for an online game i have to find out, which method is the fastest to save a
record to a table:
possibilites (as far as i know) are:
- generate the corresponding sql-string and send it to the server to execute
- open the corresponding ado-recordset object and set the values, then
update the recordset.
(the second is easier to programfor me, since generating an "update.."
string when i have a lot of data is quite a pain in c++.)
does anyone know any performance values concerning this problem?