Matrox & DirectDraw

Matrox & DirectDraw

Post by Jim Adam » Sat, 30 May 1998 04:00:00



We've started doing the first tests on our demo, and ran into
a problem - it seems one computer has a matrox millineu (sp?)
video card.  Using DirectX 5.2, it comes down to a crawl when
using a standard blit function using bltfast.  Is this common?
Has anybody heard of any workarounds, albeit using blt instead?

--
Jim Adams
the Collective Mind
Co-Designer of 'The Light Befallen' - a new SciFi Isometric RPG


http://www.mackay.net.au/~dace

 
 
 

1. DirectDraw && Bits per Pixel && palettes

        Hi,

someone know how DirectDraw manage the pixel format in 16, 24 and 32
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Bye, Daniele Benegiamo.

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