We've started doing the first tests on our demo, and ran into
a problem - it seems one computer has a matrox millineu (sp?)
video card. Using DirectX 5.2, it comes down to a crawl when
using a standard blit function using bltfast. Is this common?
Has anybody heard of any workarounds, albeit using blt instead?
the Collective Mind
Co-Designer of 'The Light Befallen' - a new SciFi Isometric RPG