>Are the currently used techniques (not code) used in 3D games(ala Doom,Wolf)
>cross-platform? In other words, If I am learning about making a 3D engine
>in windows or dos, can I use those same ideas on a Mac? (or vice versa)
I can't think of anything about 3d techniques used in games that is platform specific.
It's just the presentation that is -- i.e. moving it from some rendering, non-platform
specific buffer to the display screen. Although it may have some faults, Lary Meyers'
book shows how to code a raycaster for both DOS and Windows.
| Bob Provencher Aesir Software, Inc. |
| (908)-238-1934 Fax: (908)-613-6134 |
| Windows/Graphics Programming Consultant |
| * WinG * Win95 Game SDK * DOS->Windows * Win16->Win32 * |