If you want a simple way without buying a commerical library, you
might have to go with Direct3D Retained Mode (D3DRM), standard part of
DirectX, which has a .3DS-> .X (their own file format) converter, and
can then read .X files and draw them. You'll have to read the
documentation and sample code in DirectX to figure this out.
Greets
Javier Arevalo
http://web.jet.es/jare
change nospam to jare in the address to send email
Quote:>>I was wondering how you would incorporate characters made with 3D Studio
Max
>>into a game using Direct 3D?
>- Model them
>- Write a plugin that exports them to your 3D format
1. 3d studio vs. kinetix 3d studio max
HAHAHAHA
3D studio MAX was really made by Autodesk before they split and became
Kinetix. MAX is much better than 3D studio. Forget about 3D studio. You
can output 3DS files from MAX and that is somewhat of a standard.
SRR
2. <<<<<<<<<<<HELP>>>>>>>>>> Is there a place I can find a ...
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