Direct 3D and 3D Studio Max

Direct 3D and 3D Studio Max

Post by Webathai » Mon, 27 Jul 1998 04:00:00



I was wondering how you would incorporate characters made with 3D Studio Max
into a game using Direct 3D?
 
 
 

Direct 3D and 3D Studio Max

Post by Javier Areva » Tue, 28 Jul 1998 04:00:00



>I was wondering how you would incorporate characters made with 3D Studio Max
>into a game using Direct 3D?

- Model them
- Write a plugin that exports them to your 3D format
- or else export to a simple format like .ASC, or .3DS for which
there's documentation available)
- Read the files in your engine, and display them.
- Figure out the things you can't do during modelling because you
can't interpret them properly when reading them (there's a lot of
this)
- Remodel them, re-export, re-figure out, etc. ad nauseam.

If you want a simple way without buying a commerical library, you
might have to go with Direct3D Retained Mode (D3DRM), standard part of
DirectX, which has a .3DS-> .X (their own file format) converter, and
can then read .X files and draw them. You'll have to read the
documentation and sample code in DirectX to figure this out.

Greets
       Javier Arevalo
       http://web.jet.es/jare
       change nospam to jare in the address to send email

 
 
 

Direct 3D and 3D Studio Max

Post by David Vicker » Tue, 28 Jul 1998 04:00:00


Well, if you're using retained mode then you can use one of the many model
convertors.
3DWin is pretty good. http://ourworld.compuserve.com/homepages/thbaier/

> I was wondering how you would incorporate characters made with 3D Studio Max
> into a game using Direct 3D?

 
 
 

Direct 3D and 3D Studio Max

Post by Nathan Davie » Tue, 28 Jul 1998 04:00:00


There are two links on this page
http://www.gamasutra.com/features/programming/
That talk about making 3Dstudio plugins for D3D...

Quote:>>I was wondering how you would incorporate characters made with 3D Studio
Max
>>into a game using Direct 3D?

>- Model them
>- Write a plugin that exports them to your 3D format