>I really don't know that Chris Crawford has that much to say about
>game design. Granted his "Balance of Power" was original and held
He does in the magazine. Chris is at his best when he is doing analysis
and comparisons. His opinions are both *his* and *opinions*. Treat those
like any other.
Is his magazine worth the cash to buy his stuff? I got it for a year for
free, and it was worth the time to *read*. It does not seem worth it to
buy, now that my free subscription is lapsed, but I am extremely tight with
>your interest. Since then he hasn't produced a hit, but rather
>than looking at the marketability/playability of his games that
>didn't sell, he's critizing the industry as a whole. From his bad
>experiences he concluded in various games trade rags (Strategy Plus
>and Computer * World) that:
>(1) Computer games have come to the end of their life
> - it's all cartridges from now on, and
>(2) He blamed the failure of "Patton Strikes Back" on the *public,*
>in that "serious" wargame fans were too set in their ways to give
>his innovative new game a chance. Well, I did Chris and I found
>it rather mediocre... medicore graphics, dull use of sound...
>and no suprises... once you'd seen the game map screen.. well..
>you'd seen the entire game. I played it *once* for an entire
>game, and never again. It was pretty disappointing. (3) Yet,
>everytime there is a software developers conference they trot him
>out as a * guru (to tell us 1 and 2)... I don't get it... <:/
I think the market has spoken very clearly: The games Chris wants to make
do not sell. On this there is little disagreement. That does not
disqualify him from commenting on the indutry, but rather denies him the
stance of being hugely successful.
But it's worth hearing that games run the risk of being marginalized the
way comic books and candy are; intense things patronized mostly by kids.
With games right now, the market demographics indicate that there is an
extreme gap between the totality of computer users and that narrow segment
of people who are computer game buyers/players.
The extreme gap indicates huge untapped market potential that requires game
developers to create SOMETHING different. It also indicates that most
computer users don't give two hoots about games, which makes fighting
ratings and other intrusions harder to do.
These are the types of topics that Chris does best.
>Anyway, if Chris wants more people to listen to him he'll have
>to drop the * theories and examine his own games
>No this isn't personal. Rather, it annoys me when a product fails
>and the manufacturer places the blame solely with the *CONSUMER*
>for not buying it!
I prefer him in small doses. But it's worthwhile to check his opinons out.
Having someone talk lucidly about how things might be different or about
what a rut things appear to be in is worth the price. Do a quick reality
check and go about getting things done. Dreamers, visionaries, explorers
and artists tend not to add a great deal the GNP, but they are worth
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