>Um,
> Since when was a nintendo capable of real-time raytracing?? :)
Since about the time the IBM PC was... AGES ago. It's not raytracing either.
Phong and Gourad (sp?) shading are computationally a lot quicker than
raytracing and can give similar effects. Look at many of the demos
around today (Stars by Nooon for eg, ftp from
ftp.cdrom.com/pub/demos/alpha/n/nooon_st.zip)
and you'll see that it's not that hard, especially with custom hardware.
Daytona USA uses Martin Marietta 3D chips to attain it's huge speed.
Martin Marietta make commercial flight simulators. The chips in Daytona USA
are available in cards for the PC, they can do 500,000 texture mapped
polygons per second. At 50HZ, that's 10,000 polys/sec. Not bad huh?