>> I am interested in doing a simple networked game. The trouble is,
>> I want to develop it on different platforms (Windows,MAC,UniX). Is there a
>> good cross-platform development kit better than Zinc? I hate that damn
>> "I can't see the lines I used to think I could read between." - Brian Eno
>Take a look at the Zapp class libraries from Inmark Development. They're
>supposed to have Mac support sometime this year. Contact them at
Also, take a look at StarView. I am currently using it to write a series
of cross-platform games for Windows, Mac, and OS/2. It is an extremely
robust class framework (as is zApp). I've looked at both zApp and
StarView. Here's a couple of advantages/disadvantages that come to mind. . .
SV - Mac support. Help engine support for the Mac. Balloon help for
Windows and OS/2.
zApp - Source code. Layout-able windows (child windows that
automatically size and position themselves if the parent is sized).
IMHO, In the categories of clarity of the object tree and robustness of
the object classes, SV and zApp are neck-and-neck, and they are way ahead
of the rest of the cross-platform frameworks out there.
I can testify that cross-platform games are do-able under StarView; I've
even written an arcade game with it. The biggest porting headache is
dealing with what some compiler vendors are pushing out claiming to be C++
(MPW C++ for the Mac being the worst culprit).
The only piece keeping SV from getting my highest recommendation is its
lack of support for any kind of wave audio. It has a Sound object, but,
alas, it only controls the various system beeps.
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