Bolt3D, the free Beta realtime SDK has been patched and enhanced.
Bolt3D does the usual phong, gouraud, texture-mapping, surface-mapping for
rusty surfaces, fog effects and particle systems. In addition to that, the
particle systems for smoke is now more realistic as the smoke particles are
now transperant with their transperency index varying according to the
particles' time frame. Memory requirements for particle systems has also
Check out the Beta 2 of the 3D SDK at:
Your comments are welcome as the SDK is still in Beta. I hope to make it