PLEi 3D Graphics Programmer/Gamer/3D character animation w/. kinematics Proj #106a

PLEi 3D Graphics Programmer/Gamer/3D character animation w/. kinematics Proj #106a

Post by Mandy Benso » Fri, 14 Feb 1997 04:00:00



3D Graphics Programmer (project: 106)
3D Graphics Programmer
This person will implement a real-time 3D engine that will control the
display of several inorganic and organic objects (mamy of which animate)
on a limited playfield. Experience with implementing modern real-time 3D
engines including an understanding of modern optimization techniques.
Experience with 3D character animation including methods using inverse
kinematics required. Knowledge of Microsoft's DirectDraw and Windows 95
required. Understanding of constructive geometry problems a plus.
Desired Skills: Object oriented Analysis and Design, RogueWave's
Tools.h++, Tcl/Tk, Java, Unix Programming Experience (Solaris) and
Network Programming Experience.

Email your resume, pointer to web page, samples of work, email address,

(415) 487-1180.
Snail Mail: PostLinear Entertainment, 2650 18th Street, SF, CA 94110.
PostLinear is located in the creative cradle of San Franciscos Mission
District.
Check out our website for more information: http://www.postlinear.com

 
 
 

1. PLEi Tools Programmer/Gamer/GUI/Windows 95/3D Experience/3D Studio

Tools Programmer (project: ART)
PostLinears ideal candidate for Tools Programmer has two years
experience with Windows 95, particularly with GUI and user interface
code; 3D experience, either gaming, CAD or scientific.  Able to
understand mathematics, particularly geometry, algebra, vectors, etc.
Prior experience writing 3D plug-ins for 3DStudio or 3DStudio Max;
experience with Photoshop or Premier plug-ins; real-time graphics
background are all plusses.

Email your resume, pointer to web page, samples of work, email address,

(415) 487-1180.
Snail Mail: PostLinear Entertainment, 2650 18th Street, SF, CA 94110.
PostLinear is located in the creative cradle of San Franciscos Mission
District.
Check out our website for more information: http://www.postlinear.com

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