I'm curious if anyone has done any experimenting with Intel's 3DR engine.
Personally, it looks way too good to be true. Realtime 3D animation, light
sourcing, transforms, texture mapping, etc etc etc...The list seems to go on
and on...and at the end:
"It's free! Submit the order form for your free CD-ROM, no licensing fees, no
redistribution restrictions on the runtimes, no fuss no muss." [ed]
My logical mind just rejects the entire notion...So I went to a friend's house
that had Caligari's Truespace 2.0, which uses the 3DR engine for its
quickrenders. Yes, it was fast, but not game-speed fast. I'm willing to
accept that Caligari may have many of 3DR's functions set for image quality
vs. speed (not to mention the fact that Caligari has its own overhead to deal
with when you rotate perspectives)...
So anyway...if anyone has any first-hand experience with the engine, I'd
appreciate some comments. I ordered the CD (why not?) but I'm impatient for
some sort of benchmarks or SOMETHING!!
Programmer at Large
BTW: Intel's 3DR engine homepage is http://www.intel/com/IAL/3dr/index.html