BOOK: "Power-3D: High Speed 3D Graphics in Windows 95/NT "

BOOK: "Power-3D: High Speed 3D Graphics in Windows 95/NT "

Post by Joe Jurcz » Mon, 16 Jun 1997 04:00:00



SPECIAL: Order now through our web page and receive a 10% discount

POWER-3D:High Speed 3D Graphics in Windows 95/NT
by Kyle Lussier
Softbound, 550 pages, $54.95
ISBN 0138412146
Includes CD-ROM
http://www.manning.com/Lussier/index.html

In the past, serious computer graphics programmers generally had to use
"industrial strength" workstation hardware and software. Now, advanced
graphics capabilities have become available in the PC arena. Whether you're a
programmer, 3D enthusiast, C++ coder, games developer or animation specialist,
this book will help you with fast, practical 3D implementations in the Windows
environments.

What's inside:

          Coverage of three-dimensional mathematics with code examples in C++
          Full source code and documentation of many C++ objects for 3D
graphics:
               - Intersection calculations
               - N-dimensional splines
               - Vertex object that encapsulates the world of 3D
               - Viewing volume clipping
               - Texturing
               - Lighting
               - Tessellating
               - Implicit surfaces
               - Constructive Boolean geometry
               - and much much more!
          COpenGLView object that lets you use OpenGL right now!
          A CD with a treasure trove of 3D graphics source code and program
demos from all over the world.

Kyle Lussier is a research member of the Simulation, Modeling and
Visualization research thrust at the NSF Engineering Research Center at the
University of Florida.

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Also available at a discount for pre-publication purchase at Manning
Publications (http://www.manning.com):
"The Awesome Power of Direct3D/DirectX" by Peter J. Kovach
http://www.manning.com/Kovach/index.html
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Joe Jurczyk