Does anyone know any good sites or books about programming the kind of 3d
engine used in doom/doom2/heretic/hexen (not quake). I have gardens of
imagination and that book sux.
Thanks
Does anyone know any good sites or books about programming the kind of 3d
engine used in doom/doom2/heretic/hexen (not quake). I have gardens of
imagination and that book sux.
Thanks
you can find sample source:
here's a link to it:
http://www.webspan.net/~quark/files/games/hdsrc.zip
it's a doom level viewer. with source... It's for watcom, but the idea
is the same wherever you programming it for.
it has no texture mapping, but does display a doom world.
if you search hard, i think you can even find a texture mapping
one around.
as for books...... well, I've never seen this covered in a book, maybe
some articles... you can find lost of 3D tuturials on my site
good luck ;-)
--
quark(particle)
http://www.webspan.net/~quark
C/C++/ASM/Java/JavaScript/HTML/Perl
Quote:> Does anyone know any good sites or books about programming the kind of 3d
> engine used in doom/doom2/heretic/hexen (not quake). I have gardens of
> imagination and that book sux.
> Thanks
> Does anyone know any good sites or books about programming the kind of 3d
> engine used in doom/doom2/heretic/hexen (not quake). I have gardens of
> imagination and that book sux.
> Thanks
1. need help with 3d game engine programming
Hey guys. Any reply at all to this posting would be great. I am
experimenting with making a really simple 3d game engine. I would really
like to know how the Quake engine works? In all the level editors that I
see, you can make brushes and even combine them to make complex objects.
How does the BSP builder make all these objects into a level? I am starting
my experimentation using the BASIC language. I know it is not the most
speedy language as far as games development, but it has all that I need for
right now, including a handy LINE function that can create some nice boxes
with just some math logic. My engine at the start, is only going to feature
walls, ceiling, and floor. Just a winding mazy thing. I will make it
better later when I have the logic of 3d engines down. I would like get
some suggestions on how I should implement this.
Thanks,
Nick
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