I need help with 3d programming!

I need help with 3d programming!

Post by YouG0tMa » Fri, 20 Jun 1997 04:00:00



Does anyone know any good sites or books about programming the kind of 3d
engine used in doom/doom2/heretic/hexen (not quake). I have gardens of
imagination and that book sux.

Thanks

 
 
 

I need help with 3d programming!

Post by Particl » Fri, 20 Jun 1997 04:00:00


you can find sample source:
here's a link to it:
http://www.webspan.net/~quark/files/games/hdsrc.zip

it's a doom level viewer.  with source... It's for watcom, but the idea
is the same wherever you programming it for.

it has no texture mapping, but does display a doom world.

if you search hard, i think you can even find a texture mapping
one around.

as for books...... well, I've never seen this covered in a book, maybe
some articles... you can find lost of 3D tuturials on my site

good luck ;-)

--
quark(particle)

http://www.webspan.net/~quark
C/C++/ASM/Java/JavaScript/HTML/Perl



Quote:> Does anyone know any good sites or books about programming the kind of 3d
> engine used in doom/doom2/heretic/hexen (not quake). I have gardens of
> imagination and that book sux.

> Thanks


 
 
 

I need help with 3d programming!

Post by [tau.. » Sat, 21 Jun 1997 04:00:00



> Does anyone know any good sites or books about programming the kind of 3d
> engine used in doom/doom2/heretic/hexen (not quake). I have gardens of
> imagination and that book sux.

> Thanks

  Check the 3d engines list at:
http://cg.cs.tu-berlin.de/~ki/engines.html
& look in the source catagories, also check out:
http://atrey.karlin.mff.cuni.cz/~tomby/3de.html
he has a bunch of good links.
        --Joshua Heyer
 
 
 

1. need help with 3d game engine programming

Hey guys.  Any reply at all to this posting would be great.  I am
experimenting with making a really simple 3d game engine.  I would really
like to know how the Quake engine works?  In all the level editors that I
see, you can make brushes and even combine them to make complex objects.
How does the BSP builder make all these objects into a level?  I am starting
my experimentation using the BASIC language.  I know it is not the most
speedy language as far as games development, but it has all that I need for
right now, including a handy LINE function that can create some nice boxes
with just some math logic.  My engine at the start, is only going to feature
walls, ceiling, and floor.  Just a winding mazy thing.  I will make it
better later when I have the logic of 3d engines down.  I would like get
some suggestions on how I should implement this.

Thanks,

Nick

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