Hey guys. Any reply at all to this posting would be great. I am
experimenting with making a really simple 3d game engine. I would really
like to know how the Quake engine works? In all the level editors that I
see, you can make brushes and even combine them to make complex objects.
How does the BSP builder make all these objects into a level? I am starting
my experimentation using the BASIC language. I know it is not the most
speedy language as far as games development, but it has all that I need for
right now, including a handy LINE function that can create some nice boxes
with just some math logic. My engine at the start, is only going to feature
walls, ceiling, and floor. Just a winding mazy thing. I will make it
better later when I have the logic of 3d engines down. I would like get
some suggestions on how I should implement this.