although we had the discussion here several times, we do not seem
to get any closer to a native chess game in NDO.
Incidentally, I found the following Web site:
which contains not only the game and the source code (in Turbo
Pascal) but also a detailed description how the programmers wrote
it, including basic priciples of machine chess.
I did not have the time to test the strength of the program yet,
but I guess anything that does not play totally suicidal would be
a move forward.
I am thinking of analysing the program and porting it to ...
well, all I know inside out is IZL, but NewBasic or GOC would be
the better solution.