I just checked out AssKicker (I had seen part of it before, I just
forgot what it was called :) )
While the graphics and effects ARE impressive, and probably
never-before-seen on the Atari 8-bit, they are barely comparable to
"Castle Wolfenstien 3D" (ID's title before "Doom")...
Four things pose problems:
(1) Still too slow! :(
(2) It's stuck in a maze; these other games have large, wide, open
areas. (So this game is more like "Amazing Maze" or "Maze of AGDAGON"
than any of the "Wolf3D" or "Doom" games.) :(
(3) Where would the enemies go? How would they move?
(4) Would you actually be able to POINT in a non-90-degree direction?
So, while I'm not denying that we're getting ever-closer to that "Doom"
for the 8-bit, I feel more needs to be done... especially in the gameplay
aspect (not just the looks and texture-mapping and lightsourcing and
stuff like that.)
Oh... did I mention I hated the music? ;)
-bill!
Bill Kendrick
/|\ Software Engineer
http://zippy.sonoma.edu/kendrick/